UI/UX Design Program
Curriculum Roadmap
1
Introduction & Foundation
Objective: Build comfort with digital tools and introduce fundamentals of design thinking.
Topics Covered:- Orientation & Program Overview
- Introduction to UI/UX – What it is and Why it Matters
- Understanding User Needs & Accessibility in Design
- Introduction to Design Thinking Process
- Overview of Digital Design Tools (Figma, Canva, Miro)
- Basic Computer Skills Refresher (Accessibility Mode, Shortcuts)
🎯 Activity: Create a simple poster or layout using Canva.
2
Design Principles & Visual Communication
Objective: Learn the building blocks of design and visual communication.
Topics Covered:- Color Theory and Accessibility (Contrast, Color Blind-Friendly Palettes)
- Typography Basics and Readability
- Layouts, Grids, and Spacing
- Visual Hierarchy and Balance
- Iconography & Imagery for Inclusivity
- Applying Gestalt Principles in UI Design
🎯 Activity: Design a basic mobile app home screen.
3
UX Research & User Empathy
Objective: Develop empathy and understand user-centered design through research.
Topics Covered:- Introduction to User Research
- Identifying Target Users and Personas
- User Journey Mapping & Empathy Mapping
- Usability Testing Fundamentals
- Accessibility Guidelines (WCAG Overview)
🎯 Activity: Create 2–3 user personas and journey maps.
4
Wireframing & Prototyping
Objective: Learn hands-on wireframing and interactive prototyping.
Topics Covered:- Wireframing Fundamentals (Low-Fidelity to High-Fidelity)
- Using Figma for UI Design
- Components, Frames, and Prototypes
- Interactive Design & Micro-Interactions
- Accessibility Testing using Assistive Tools
🎯 Activity: Develop a clickable prototype of a simple app.
5
UI Design Tools & Collaboration
Objective: Enhance design efficiency and team collaboration.
Topics Covered:- Working with Design Systems and Style Guides
- Collaboration in Figma and Miro
- Exporting Assets for Developers
- Version Control & File Organization
- Understanding Handoff Process (Design to Development)
🎯 Activity: Create a design system and present to the team.
6
Portfolio Development (Offline)
Objective: Apply learning to real-world projects and prepare for employment.
Topics Covered:- Capstone Project: End-to-End Design Challenge
- Resume Building & Portfolio Creation
- Mock Interviews & Soft Skills for Designers
- Working in Inclusive Workspaces
- Industry Expert Talks / Guest Lectures
🎯 Activity: Present final project portfolio to mentors & peers.
Outcomes
By the end of the course, candidates will be able to:
- Apply user-centered and accessible design principles
- Use Figma and related tools confidently
- Conduct basic user research and create prototypes
- Build and present a professional design portfolio