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UI_UX Design Program

UI/UX Design Program Syllabus

UI/UX Design Program

Curriculum Roadmap

1

Introduction & Foundation

Objective: Build comfort with digital tools and introduce fundamentals of design thinking.

Topics Covered:
  • Orientation & Program Overview
  • Introduction to UI/UX – What it is and Why it Matters
  • Understanding User Needs & Accessibility in Design
  • Introduction to Design Thinking Process
  • Overview of Digital Design Tools (Figma, Canva, Miro)
  • Basic Computer Skills Refresher (Accessibility Mode, Shortcuts)
🎯 Activity: Create a simple poster or layout using Canva.
2

Design Principles & Visual Communication

Objective: Learn the building blocks of design and visual communication.

Topics Covered:
  • Color Theory and Accessibility (Contrast, Color Blind-Friendly Palettes)
  • Typography Basics and Readability
  • Layouts, Grids, and Spacing
  • Visual Hierarchy and Balance
  • Iconography & Imagery for Inclusivity
  • Applying Gestalt Principles in UI Design
🎯 Activity: Design a basic mobile app home screen.
3

UX Research & User Empathy

Objective: Develop empathy and understand user-centered design through research.

Topics Covered:
  • Introduction to User Research
  • Identifying Target Users and Personas
  • User Journey Mapping & Empathy Mapping
  • Usability Testing Fundamentals
  • Accessibility Guidelines (WCAG Overview)
🎯 Activity: Create 2–3 user personas and journey maps.
4

Wireframing & Prototyping

Objective: Learn hands-on wireframing and interactive prototyping.

Topics Covered:
  • Wireframing Fundamentals (Low-Fidelity to High-Fidelity)
  • Using Figma for UI Design
  • Components, Frames, and Prototypes
  • Interactive Design & Micro-Interactions
  • Accessibility Testing using Assistive Tools
🎯 Activity: Develop a clickable prototype of a simple app.
5

UI Design Tools & Collaboration

Objective: Enhance design efficiency and team collaboration.

Topics Covered:
  • Working with Design Systems and Style Guides
  • Collaboration in Figma and Miro
  • Exporting Assets for Developers
  • Version Control & File Organization
  • Understanding Handoff Process (Design to Development)
🎯 Activity: Create a design system and present to the team.
6

Portfolio Development (Offline)

Objective: Apply learning to real-world projects and prepare for employment.

Topics Covered:
  • Capstone Project: End-to-End Design Challenge
  • Resume Building & Portfolio Creation
  • Mock Interviews & Soft Skills for Designers
  • Working in Inclusive Workspaces
  • Industry Expert Talks / Guest Lectures
🎯 Activity: Present final project portfolio to mentors & peers.

Outcomes

By the end of the course, candidates will be able to:

  • Apply user-centered and accessible design principles
  • Use Figma and related tools confidently
  • Conduct basic user research and create prototypes
  • Build and present a professional design portfolio
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